![]() ![]() Link's Awakening, Majora's Mask, Ocarina of Time While the original game was certainly a landmark title of the Wii, certainly the same can be said about this game, and it will likely become one of the essential Switch titles. The game looks and sounds better than ever too, and seeing it run at 60 FPS makes it look as good as any other modern game. While this may deviate slightly from the original concept, it raises the game's overall enjoyability by a lot. In this HD remaster, you can now enjoy the game in both motion control and button-only modes. What Did You Think? Skyward Sword HD Reviews and Impressionsĭespite the original Wii version making heavy use of motion controls as its main attraction, it actually felt like that held the game back and made it somewhat frustrating to play. People who loved the original Skyward Sword and want to try an updated experience.People who have already played Breath of the Wild.People who missed Skyward Sword on Wii but have a Switch.Recommended for These People! First check out the launch trailer Our staff recommends Skyward Sword HD to these people Sound: A rating on how good the game's voices, sound, and OST soundedĪ rating based on how things like loadtimes and controls felt, as well as how polished the game was Graphics: A rating on how good the game looks and utitlizes the console's hardware The score ranges from high to low, with 10 being a perfect experience, 5 being an average game, and 1 being a game that you wouldn't want to have in the same building as you.Ī rating of how captivating the story and the game's world are I wish we’d had this choice ten years ago.The scores were determined by our editors who played the game. But if they’re not, giving players a backup choice is an incredibly welcome addition. Hopefully, they’ll be more accurate than the Wii Motion Plus was. Of course, if you want to give the motion controls a go, you can simply use the Joy-Cons. Star Wars: Obi-Wan did it well Too Human did it poorly. ![]() (Using the right analog stick for sword combat is a dicey proposition, but not totally unworkable. To choose a sword stroke’s directionality, players will simply use the right analog stick. That’s why I was so pleased when I heard that Skyward Sword would let players opt to use standard controls instead. Even the boss fights rarely require demanding sword skills, opting instead to highlight whichever object you’ve collected in the most recent dungeon.Īs such, hitching Skyward Sword’s wagon to exacting motion-control swordplay was arguably a mistake on at least two levels. But combat in Zelda is almost always a means to an end something to pass the time as you travel or deal with puzzles. That may sound odd, considering the prominent sword iconography in almost every game. The second, and somewhat larger, problem is that Zelda has never really been a combat-centric series. If your game requires precision, your hardware has to be able to deliver it. I’ll never forget nearly getting clobbered by the final boss because a pivotal attack requires you to hold your sword straight up, and the Wii Motion Plus insisted that I was holding it slightly to the side. First, even the vaunted Wii Motion Plus was not quite robust enough to accurately track directionality for every stroke in a 40-hour adventure. In theory, this could have made for a very accurate swordfighting sim. In Skyward Sword, the Wii remote could interpret which direction you wanted to swing from. To pull an example right from the Zelda series: In Twilight Princess, the Wii remote could interpret you swinging the remote as you swinging a sword. For those who don’t remember, Skyward Sword was a trial balloon for hardware called the Wii Motion Plus: an add-on for the Wii remote that made motion controls more accurate. You know that it’s coming from a place of respect, then, when I say that the controls nearly ruined the entire game for me. (Fi was also a charming and bittersweet sidekick, and I won’t hear a word otherwise.) Rather than just another “rescue Zelda fight Ganon” laundry list, we learned about how these characters originated, and why they’re destined to meet again and again. Skyward Sword not only gave us a beautiful world, a novel way to travel, and some of the most exciting boss fights in the series it also delved into the origins of the entire Zelda mythos. ![]() I liked it better than the experimental Majora’s Mask, the sometimes-aimless Wind Waker, or the formulaic Twilight Princess. It’s not my very favorite Zelda game, but it’s easily in my top five. To lay my cards out on the table, I adored Skyward Sword. (Image credit: Nintendo) Skyward Sword’s biggest problem ![]()
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